Harness actions: narration and bed assignment

Scripted · zero model calls · not a live-model run · 26 September 2026

The complete, silent recording of the initial scripted pass: 2:28. No cuts or highlights. No model or benchmark controller took part. Scripted controls that act like a player built two beds and a campfire through ordinary native jobs. A script then ran the harness actions, a save and reload in the same game process, and a UI inspection. This is not a live-model run, not a scored arm and not the sealed four-of-five viewer-legibility test.

What to look for: each narrated line should match its action receipt. Both scripted checks passed their assertions, with 17 returned action receipts and 15 distinct narrated requests. The native refusal shown is "Too close to map edge"; it is not proof of an occupied-cell rejection. A diagnostic mining request at cell (0,0) was refused by the game and stays in the recording. The corrected fog-edge cell (146,16) accepted mining and narrated only an undiscovered location. "Shown" means the game's live message list accepted a message, not that a viewer read it. This initial pass was not a clean native-log pass. The shorter repair recording below repeats the scripted check on the final build without those two log warnings. All of this is described in the run notes.

Load once, then use the player to play, pause or scrub. Playback will not start automatically.

Download the original MP4 ·

Repair pass, also scripted and uncut: the final-build scripted check including save and load, 0:22. Download the repair MP4 (1.9 MB)