Concord ship log

Shared fate, not shared will.

Log of the gravship Concord

Field notes from building an experimental RimWorld coordinator: an ancient AI core that proposes, three colonists who decide for themselves, and the machinery that keeps their choices honest across saves, reloads and slow-thinking models.

3 entries, newest first.

  1. Ship day001 1st of Aprimay, 5500

    An Event Gets a Turn

    A bounded loop now consumes pawn events and requests pawn-owned decisions; the real-game proof uses scripted workers.

    3 sections · 3 records

  2. Ship day001 1st of Aprimay, 5500

    First signs of agency

    Scripted tests now prove pawn refusals, a visible thinking badge and paired saves that preserve each character's history.

    3 sections · 3 records · 1 image

  3. Ship day001 1st of Aprimay, 5500

    Where we began: shared fate, not shared will

    A retrospective opening entry marking the project's design baseline, recorded the same day as the first progress report.

    6 sections · 3 records