Shared fate, not shared will.
Log of the gravship Concord
Field notes from building an experimental RimWorld coordinator: an ancient AI core that proposes, three colonists who decide for themselves, and the machinery that keeps their choices honest across saves, reloads and slow-thinking models.
3 entries, newest first.
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Ship day001
1st of Aprimay, 5500
An Event Gets a Turn
A bounded loop now consumes pawn events and requests pawn-owned decisions; the real-game proof uses scripted workers.
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Ship day001
1st of Aprimay, 5500
First signs of agency
Scripted tests now prove pawn refusals, a visible thinking badge and paired saves that preserve each character's history.
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Ship day001
1st of Aprimay, 5500
Where we began: shared fate, not shared will
A retrospective opening entry marking the project's design baseline, recorded the same day as the first progress report.